3/7 Digital Technology for science and innovation

1- Augmented Reality, Virtual Reality and AI in delivering skills for STEM and innovation

Moderator - Rebecca Gregory-Clarke, Head of Technology – Immersive of Digital Catapult

2 - An overview of recent experience and near-term possibilities delivering STEM education using AR and VR, Emory Craig, Director of eLearning, college of New Rochelle, New York.

3 - Development in haptic technologies: hands-on learning from a distance, Julien Charoni, Deputy Director in charge of Programs and Strategy, CEA TECH LIST, France

4 - Cultivating human expertise and attention collectively, Marti Louw, Professor and Director, Learning Media Design Center, Human-Computer Interaction Institute, Carnegie Mellon University

5 - Discussions - All Workshop participants

6 - Round table discussion - ‘Using digital technology to draw on collective intel- ligence for science and technology policy’  

Moderator: Carina Antonia Hallin, Head, Collective Intelligence Unit, Copenhagen Business School

7 - Obstacles to expanding ideas markets. Where might we go from here? Robin Hanson, Professor of Economics, George Mason University.

8 - Can the wisdom of crowds do a better job than convention- al grant review in supporting research? Johan Bollen, Professor, School of Informatics, Computing and Engineer- ing, Indiana University.

9 - Using AI and swarm intelligence to build super-intelligent ‘Hive Minds’. Louis Rosenberg, CEO and founder, Unanimous AI.

10 - Collective Intelligence and Lawmaking: The Birth of the CrowdLaw Movement, Victoria Alsina, Senior Fellow at the Governance Lab and Research Profes- sor at the New York University Tandon School of Engineer- ing. Democracy Fellow, Harvard Kennedy School.

11 - Discussions